LAG – Fallout: New Vegas – 33 Hours Later

July 27th, 2012 | Posted by Emmett in Games & Gaming
Steam logs hours played and not days played, so hours are becoming easier to track in the long run. So, as the title suggests, I'm about 33 hours into the game; and to keep up the pattern, there are three things I'd like to talk about. The first is another gameplay aspect that's new to New Vegas, companions. No, not that kind of companion. Your companion options seems to be a pretty select list (if run into four so far), which may or may not be determined by what DLC you happen to purchase. The eyebot, ED-E, who is currently one of the maximum two that you can have follow you around seems to be a likely candidate for that last item. So far, they don't seem to be much other than extra guns that follow you around. Sure, each has their own little story, and perhaps I haven't gotten far enough to see where those stories become relevant, but so far they haven't added much more than some extra inventory space and firepower. Not that I don't appreciate either of those things, but it's not Dragon Age by a long shot. Then again, I don't think that's what they were aiming for either. The second item on my list is an update on factions, and holy shit are there a lot of those now. Their basic function hasn't changed since what I observed on day 1, but there presence and pervasiveness do have a notable impact on how I play the game. Primarily, this comes in the form of who you can talk to (and therefore accept quests from) and who starts randomly sending assassination squads to kill you. This is where that extra firepower comes in handy. The story seems to be shaping to a point where the various factions and your relationship with them may play a larger role, but I haven't found out for sure and I probably wouldn't mention it here if I had. You know, spoilers and all. My third and final item for today, is quests. Oh my god, quests. I finally get to New Vegas and suddenly, I've got new questions coming from all over the place; main quests, side quests, optional quests within quests, quests-that-don't-show-up-on-your-quest-list-type quests... we've got all kinds of quests going on. It almost at a point where it's overwhelming, not really because of the quest volume, but because it's nearly impossible to figure out where you want to start. There's something about this game that makes everything feel very connected. Very few side-quests seem like detached errands, and I think the various factions help with this. Suddenly you're not just doing something for someone, but you're also doing something against another group. I think it's also overwhelming in that I just don't have the time I'd like to devote to playing through the game. I can get in a few hours at a time here and there, but it's not enough to make any kind of rapid or even semi-rapid progress. Still I've been very impressed with the quests so far. Like I mentioned earlier, the side quests and everything feel very much a part of the game; they don't feel detached. Sure, the story behind every quest isn't amazing and exciting (e.g. Missing laser pistol, please find. K thnx bai!), but I get a really different feeling from them than say the side quests in the Elder Scrolls series. I remember reading a reviewer describe questing in Morrowind as a prolonged game of fetch, whether it's for some item or someone's head. Not to say that this didn't stop me from sinking what was probably close to a year of my life into the game, but that was a feeling I often had. I can even recall that same tediousness in Fallout 3, but this time it's different. I can't quite put my finger on why that is exactly, but it's better; and for now, that's what's important.

You can follow any responses to this entry through the RSS 2.0 You can skip to the end and leave a response. Pinging is currently not allowed.

Leave a Reply

Your email address will not be published. Required fields are marked *