Looking Ahead: Games releasing between now and later – September 2012

September 14th, 2012 | Posted by Emmett in Games & Gaming
One thing gaming conventions (yes, I'm still talking about PAX two weeks later) is that they get you thinking about the future, usually in that wishing it were here now kind of way. For me it's a bit of a mixed bag, but overall I'm pretty optimistic. So here is the first of several posts featuring some of the more high-profile (and still relevant to me) titles currently scheduled for release before 2013 and my personal feelings towards them.


Borderlands 2 - September 18th

I'll cut to the chase and say that this is not a game I really care about, but I always feel like I should. I played quite a bit of the first Borderlands when it came out; and I liked a lot of things about it (mostly the blended shooter/RPG elements), but there were a few things I just couldn't get past. First, was the enemy spawn patter that just never changed. Every time you left your first little town, TA-DA! Here come 4 or 5 dooders out of a little canyon pathway to a base on the right. What's that you say? You just cleared that base out 30 seconds ago? Well too damn bad, because you just left town and that means it's enemy spawn time. In my opinion, a major hurdle of any action RPG is avoiding, or at least disguising, the redundancy inherent in a game where your mission/quest/thing options are to interact with an item (retrieve/deliver it, activate/deactivate it) or interact with a person (talk to them, kill them, or talk to them and then kill them). Maybe if there was some kind of explanation for it, even a weak one, I probably would have stuck it out, but it added points where you were constantly being grounded in routine. What has impressed me about Fallout 3: New Vegas (yes, I'm still playing that after 10 weeks) is it's ability to make the things that I've been doing over and over again seem new and meaningful. I've spent 10 weeks taking a long time to go from point A to point B so I can do a relatively simple task and then fast-travel back to point A. but I'm having fun doing that, and I didn't have fun doing in it Borderlands.

What's he going to do when they get to Borderlands 3? Do you think they'll give him an extra arm?

Also, I wasn't super crazy about the animation style, and that was kind of it's shtick. It's not that they didn't do it well or anything like that, it's just that I don't like it in many - if any - games I play. I don't even like TF2 very much for that reason, despite it being a great game. The spawn things is probably something that could be done differently in Borderlands 2, but the art style just leaves me with absolutely no urge to acquire it. I don't know why I even decided to write about it (especially this much) in this psudo-segment (haven't decided if this is going to be a thing or not). Maybe because other people like it so I should write about it for them, but I know who my only reader is, and they don't like it either. I guess I just want to note that while I don't particularly care for it, this is still a good game; and it's release in four days is worth noting.

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