Borderlands 2 - September 18thI'll cut to the chase and say that this is not a game I really care about, but I always feel like I should. I played quite a bit of the first Borderlands when it came out; and I liked a lot of things about it (mostly the blended shooter/RPG elements), but there were a few things I just couldn't get past. First, was the enemy spawn patter that just never changed. Every time you left your first little town, TA-DA! Here come 4 or 5 dooders out of a little canyon pathway to a base on the right. What's that you say? You just cleared that base out 30 seconds ago? Well too damn bad, because you just left town and that means it's enemy spawn time. In my opinion, a major hurdle of any action RPG is avoiding, or at least disguising, the redundancy inherent in a game where your mission/quest/thing options are to interact with an item (retrieve/deliver it, activate/deactivate it) or interact with a person (talk to them, kill them, or talk to them and then kill them). Maybe if there was some kind of explanation for it, even a weak one, I probably would have stuck it out, but it added points where you were constantly being grounded in routine. What has impressed me about Fallout 3: New Vegas (yes, I'm still playing that after 10 weeks) is it's ability to make the things that I've been doing over and over again seem new and meaningful. I've spent 10 weeks taking a long time to go from point A to point B so I can do a relatively simple task and then fast-travel back to point A. but I'm having fun doing that, and I didn't have fun doing in it Borderlands.
What's he going to do when they get to Borderlands 3? Do you think they'll give him an extra arm?